![]() For example, take a look at Ashes of Creation videos, which is a PvP-focused game, see how many likes and positive comments video like this generates which basically shows nothing except beautiful tropical setting and character animations with mount animations: ![]() Some people need a best friend to talk to, others need a hero to look up to but for me, in a time when I needed something, Mark Jacobs and Mythic Entertainment gave me Camelot.You know, the stuff that matters, not a 'fog system' or more and more trees.Īctually things like good lighting or good vegetation system or fog system do matter, maybe not to all people but to plenty of them, especially in a genre with plenty of alternatives (there are plenty of PvP games with "join the blob to roll over enemy castle/base" already available and are still being developed, they may not have 1000's of players fighting in same area but they still provide large enough fights for many players to keep playing them), and if your game will look worse - people who care about graphics will simply play those alternatives. As humans, we all need something during difficult moments in our lives. They create a perfect rendition of our inner selves. So, as game developers, they don’t just create games for “fans”. Camelot brought me to that place and to this day, the sounds, the music, the environment – makes me nostalgic. Between depression and anxiety, having three kids 17 months apart, dealing with multiple deployments, having no family or friends around, being unable to advance in my career due to our lifestyle, and moving from one place to the next within 2-3 years at a time, I needed a solid piece of fantasy to be a heroine-someone everyone knew, everyone loved, and a familiar place I could return to again and again. My life is, and always has been, a great life, but with as many hats that I wore and as much responsibility I had in the real world, I had lost myself a bit as a mother and a wife. The thing with Camelot is that it was a home away from home for me. I actually made friends all over the world in Camelot and I could even play with my husband when he was gone! For the first time, this was a game that made me feel like I was never alone. I was used to being alone when my husband was deployed or gone away for a while, but Camelot brought me closer to the world and people with similar interests. Of course, I was a girl gamer (and the only female in my Computer Science courses back in 1997), so finding those kinds of video gaming moms was extremely rare (and still is to this day). However, I held a career, raised three kids all 17 months apart, and was a military wife without family or friends around. Obviously, military life is not for everyone. Now, mind you, I am a well educated woman-I dual-majored at Hawaii Pacific University for Computer Science and Business Entrepreneurship, but it was hard to find myself moving up in the world due to my husband’s career being first and foremost. My husband was trying to get me off the computer and down to the hospital, but I told him I wanted to finish the RvR first because I wasn’t a quitter! That’s when I knew I was really enjoying RvR and I had found a game that I really enjoyed! The whole time in labor I kept thinking I just wanted to be in Camelot right now! Of course, I never took medication for the pain, so maybe that had something to do with it? I was pregnant with my second child at the time and I remember being in RvR and going through some very hard labor contractions. That’s when my husband introduced me to Dark Age of Camelot and I played with him and his friends for hours on end. After my first child, I began to go through some postpartum depression and didn’t have a lot to look forward to, then 9/11 happened and my husband could be called out at any time. I don’t think many people understand how game development can be an amazing life saver beyond the typical artistic and creative talents.Īt the time Dark Age of Camelot was released, I had my second child and the 9/11 World Trade Center devastation sent scores of deployments out for months at a time. ![]() I wrote to Mark Jacobs to let him know exactly why the project was so important to me. Camelot Unchained announcement went live on Kickstarter in April and hit its mark of over two million dollars in crowd funding by the time it ended on May 2nd.
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